![]() Of the various "spot the location" collectibles in the Zelda series, I found BotW's Koroks to be far more varied and rewarding than OoT's Skulltulas or TP's nearest equivalents.Ĭhiming in with the rest of the responses on 100%ing Majora's Mask. The Poes and the bug hunt are just not interesting. TP is the only one I would be hesitant to recommend: the main trunk is superb but it's a Zelda game where I thought a lot of the optional content dropped the ball. Where 100% is concerned, though, while the NPC content is exceptional I'm not as fond of some of the optional challenges. Speeding through the main quest and dungeons to the end credits doesn't count as having seen Majora's Mask. (And before that, there was at least one completion that I thought was 100%, only I missed some things that I didn't even know existed.) I can't think of any particular obstacle that was anomalously tedious it's very well paced and tuned.Īs others have said, though, it's Majora's Mask where the content off the main path is the real meat and potatoes of the game. It's the only Zelda 100% I've filled out multiple times, and I've enjoyed it on every occasion. There is also enough variety in the challenges, settings, and rewards to keep the thrill of discovery alive, and a systematic compactness to it all that feels very brisk in retrospect, especially in the wake of Breath of the Wild. For TWW, it's easy to spot what you haven't done yet, zip over to the appropriate square on the map, figure out what's going on in that area, and clean it up. I actually found The Wind Waker's 100% to be the best and most consistently satisfying, whereas with other games that were a smooth ride to 99% (like Skyward Sword and ALBW), there was always one minigame, maybe two, that was a roadblock and not an especially fun one either. How hard is it to complete the sidequests for these games without using a guide? I'm wondering how people felt about going for 100% in these games as well as Zelda games in general considering I still have most of the handheld games in my backlog.Ĭomparative difficulty? Which one's did you find worth it? I'm also don't super love Ocarina and especially don't love Wind Waker so those games having more elaborate 100% (I like the way Majora's Bomber notebook works) doesn't sound great. I did in fact finish the game once years ago and would dig the translated Hylian. ![]() ![]() Does the HD version make any of that easier? I wish they was a way to put a completed quest file like with Ocarina to access the second quest. ![]() The picture quest sounds super interesting by also I have to be careful of missing one-time only ones. Same for exploring the entire map in Wind Waker. The 100 Skultullas quest does not sound like fun to do. I actually did do 100% on Skyward Sword when that game launched. Going back to these games I feel its best to go for 100% to make my playthroughs different. Will just use the Ganondorf Amiibo to double damage taken. I have decided not to play Hero mode on Twilight Princess as I feel it would be more different to play the world flipped from what I played before. I originally played Twilight Princess on Wii in 2007 then Wind Waker the year after, Ocarina after that and started Majora's Mask but stopped after the first dungeon as with the 3DS release of Ocarina I assumed a similar one was coming for MM.Īs such I plan to play the Master Quest on Ocarina by editing the save file on cart with an Action Replay. So I'm planning to play through the following before playing Breath if the Wild this summer when hard mode drops:
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